Web Resources - Associations and other Computer Games Sites
British Computing SocietyBritish Computing Socieyy, BCS, The Chartered Institute for IT, is committed to making IT good for society. The Institute fosters links between experts from industry, academia and business to promote new thinking, education and knowledge sharing.
The Digital Game MuseumThe Digital Game Museum preserves, presents, and studies the history and evolution of digital games and explores the impact of games on individuals, communities, and society.
Digital Games Research Association (DiGRA)DiGRA is the association for academics and professionals who research digital games and associated phenomena. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members .
Entertainment Software AssociationThe Entertainment Software Association (ESA) is the U.S. association dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, handheld devices, personal computers and the Internet.
European Games Developer FederationThe federation represents some 1500 studios based in Austria, Belgium, Denmark, Finland, France, Germany, Norway, Spain, Sweden and the United Kingdom, and will act to advance the political and economic interests of the European computer and video games industry by providing a platform for collaboration and discussion between European institutions and game developers.
International Games Developers AssociationThe International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
As an international organization, we are a global network of collaborative projects and communities comprised of individuals from all fields of game development - from programmers and producers to writers, artists, QA and localization.
TigaTIGA is the network for games developers and digital publishers and the trade association representing the video games industry.
UK Interactive EntertainmentThe trade body for the UK's games and wider interactive entertainment industry. Practical support, advice, guidance, introductions and discounts on services as well as key events when you join Ukie.
The world's first permanent exhibition of interactive digital entertainment culture.
How they got gameThe aim of the How They Got Game research project is to explore the history and cultural impact of a crucial segment of New Media: interactive simulations and video games. The current generation of video and PC games has established genres that effectively use narrative, competitive, and play structures for community-based interaction, performance and content development, and push the boundaries of computer-generated animation, graphics, and audio.
International Center for the History of Electronic GamesThe Strong® is an interactive, collections-based museum in the United States and is devoted to the history and exploration of play. The Strong’s International Center for the History of Electronic Games® (ICHEG) collects, studies, and interprets video games, other electronic games, and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography.
The National Videogame Archive is a joint project between the National Media Museum and Nottingham Trent University, which aims to celebrate the videogame culture and preserve that history for researchers, developers, game fans and the public.