The Animation Practice collection on Bloomsbury Visual Arts huboffers a comprehensive selection of 53 practice-focused titles from the CRC Press imprint and Routledge. It encompasses both traditional techniques and technical skills, covering pre-production, production, and post-production techniques - from sketching, storyboarding, and directing a story, to character design, rigging, and lighting.
Discover classic texts such as Drawn to Life: 20 Golden Years of Disney Master Classes Volume 1 and Volume 2 by Walt Stanchfield, and Directing the Story by Frances Glebas.
It is important to use good quality images in your work. This means not only high resolution but good provenance. This refers to the source of the image. Is there accurate, authoritative information about the object? For example:
Instagram and Pinterest have lots of images, but information about the pictures is often very sketchy. Try to use good quality books, museums, galleries and archives or their websites.
These are links to some good quality sources of images:
The Applied Gaming collection on Bloomsbury Visual Arts Hub offers a broad selection of technical titles; it's a coherent and practice-led collection of 109 books from specialist imprints CRC Press and Focal Press, invaluable for students across a variety of Game Design courses. Discover rigorous coverage of history and practical techniques, with texts such as High Score! The Illustrated History of Electronic Games by Rusel DeMaria and An Architectural Approach to Level Design by Christopher W. Totten.
Use this list as a starting point for research on zines and as an introduction to major zine collections. It will help you locate zines and materials about creating them in other libraries and online databases.