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Games and activities used in our teaching: Computing Students

Workshops for Computing Students

Workshops for 1st and 2nd years will take around 90 minutes which avoids information overload.  3rd year and post graduate workshops take longer (120 mins) as we cover more resources such as citation indexes and bibliographic management software.

Workshops are always linked to a current student project (with the exception of 2nd year computing students) and where possible we will include the coursework marking criteria. These criteria are a good way of showing the link between use of library support and resources and achieving better grades.

Examples of library workshops for computing students are available here:  http://libguides.mdx.ac.uk/computing/ComputingWorkshops

Library workshops for 1st year UG computing students

For an overview of the games and activities used see pp.11-14 of document below:

Templates for games and activities used are below:

Below is a typical 1st year workshop (BIS1100). This workshop is called ‘Better than Google’ to directly challenge student overuse of Google and demonstrate the value of using academic resources provided by the library and the ease of access. The presentation shows how we use each game in a context of feedback and discussion:

Library workshop for 3rd year computing students

For an overview of the games and activities used see pp. 19-22 of document below:

Templates for games and activities used are below:

See below a typical 3rd year workshop for computing students:

Library workshop for 2nd year UG computing students

For an overview of the games and activities used see pp. 15-18 of document below:

Templates for games and activities used are below:

See below a typical 2nd year workshop for computing students:

Library workshop for PG computing students

For an overview of the games and activities used see pp. 23-25 of document below:

Templates for games and activities used are below:

See below typical workshops for PG computing students: