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Books on Visual Effects Technical
The Visual Effects Producer by Go behind the scene of the behind the scenes to learn how the business of producing the dazzling visual effects we see in movies and on TV works. With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on: * preproduction planning * scheduling * budgeting * evaluating vendors and the bidding process * effective data management * working on-set, off-set, or overseas * dealing with changes in post-production * legal issues (contracts, insurance, business ethics), and more Also included are interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now. From pre-production to final delivery, this is your complete guide to visual effects production, providing insight on VFX budgeting and scheduling (with actual forms for your own use) and common production techniques such as motion control, miniatures, and pre-visualization. Also included is a companion website (www.focalpress.com/cw/finance-9780240812632) with forms and documents for you to incorporate into your own VFX production workflows.
Shelved at: : 778.5349068 FIN
The VES Handbook of Visual Effects by The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows that are ever-evolving in the fast paced world of visual effects. The world-renownedVisual Effects Society (VES) tasked the original authors to update their areas of expertise, such as stereoscopic moviemaking, color management, facial capture, and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, fifty new contributors share their best methods, tips, tricks, and shortcuts earned through decades of trial and error and real-world, hands-on experience. This 2nd edition has been expanded to feature lessons on: On-set stereography The Academy Color Encoding System (ACES) Whether to shoot or convert to 3D Virtual productions Editorial workflow in an animated feature 3D matte painting General geometry instancing A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Second Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and so much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist. In-depth bonus chapters are available on the all-new companion website: www.focalpress.com/cw/zwerman
Shelved at: : 777.8 VES
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Books on Visual Effects History
Industrial Light and Magic by Industrial Light & Magic: The Art of Innovation is an extensively illustrated oral history of the multiple-Academy-Award®-winning visual effects company founded by George Lucas in 1975. Its tale begins with a small team of craftspeople, engineers, and artists who pioneered analog effects that had never before been attempted or realized on the screen for Star Wars. Industrial Light & Magic continues their story through the effects facility’s mind-bending work, over the following three decades, on more than three hundred films—from optical printing to the digital and computer-generated-effects era. A behind-the-scenes record of the state-of-the-art innovations that have driven moviemaking magic, the book features candid stories from the filmmakers, artists, and technicians who were there, breaking barriers and changing the history of cinema with their early work on cultural landmarks, such as the Star Wars saga, the Indiana Jones series, E.T., Terminator 2, and Jurassic Park. Industrial Light & Magic: The Art of Innovation is the first and only book to focus on the company’s work during the last sixteen years, detailing its creative and technological innovations on dozens of blockbuster films. Through firsthand accounts of the problem solving that has pushed the art form of visual effects to its limits and created visual experiences that could only have been dreamed of in the past, the book features extensive commentary by George Lucas, Dennis Muren, John Knoll, Scott Farrar, Roger Guyett, Ben Snow, Rob Coleman, Lorne Peterson, and many others. Their accounts are supplemented by more than 400 images from many of ILM’s breakthrough movies, such as the Pirates of the Caribbean trilogy, Transformers, Iron Man, and the Star Wars Prequel Trilogy, offering a crash course on the most groundbreaking visual effects created today. Praise for Industrial Light & Magic: “If you loved the movies, chances are good you’ll love this book.” —Georgia Times-Union
Shelved at: : 777.9 GLI
Publication Date: 2011-11-01
Masters of FX by It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurrasic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV-VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Ringstrilogy;King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan's The Dark Knighttrilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV-VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day;Christopher Nolan's The Dark Knighttrilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films;Jurassic Park;Iron Manfilms; Real Steel)
Shelved at: : 777.9 FAI
Publication Date: 2015-07-20
Ray Harryhausen's Fantasy Scrapbook by Ray Harryhausen is one of the most innovative and influential film animators in the history of the medium, responsible for such classic films as Jason and the Argonauts, The 7th Voyage of Sinbad, Clash of the Titans and One Million Years BC. A pioneer of stop-motion animation he has won countless awards, including a star on the Hollwood Walk of Fame, and inspired numerous film-makers, such as Stephen Spielberg, George Lucas and Peter Jackson. Ray’s story has been told in books such as An Animated Life and many of his concept drawings and models have appeared in The Art of Ray Harryhausen (both of which books were also published by Aurum). This new book reveals a wealth of fascinating artefacts relating to his films that has never been seen before, many of them recently discovered in a garage in Los Angeles. Designed in the form of a scrapbook, it provides a visual feast for Harryhausen fans. There are models from unrealized projects, such as dinosaurs from the unfinished film Evolution; prints of outtakes from various films including The Beast from 20,000 Fathoms; early concept drawings and storyboards; colour transparencies of Ray at work; written artefacts such as letters and production budgets and a diary that details Ray’s first meeting with his mentor Willis O’Brien; early film treatments and script extracts; publicity posters and brochures; and much, much more. Some of the items show Ray’s earliest artistic endeavours such as watercolours painted when he was 15 years old and marionettes of creatures from King Kong that he made when he saw the film in 1933. Organized into themed chapters covering the different genres that Ray worked in, each film is given a brief introduction and every image has a detailed caption. In many cases images are juxtaposed to show how a creature or effect evolved or to compare a concept drawing with a still from the finished film. The result is a treasure trove of rare artefacts and material which not only offer new insights into how Ray created particular effects, but bring the worlds of his films to life in a new way and paint a fascinating visual portrait of the man himself and his creative imagination. This is a must for every Ray Harryhausen fan.
Shelved at: : 791.43024 HAR
Publication Date: 2011-11-01