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Games Design: Books

Key shelf numbers for computing and games design.

The following shelf-numbers will help you browse the books shelves for specific subject areas:

 

003 Systems   
174.9 Computer ethics
003.3 Virtual reality 303.4834 Social aspects of computers
004 Computer Science 342.420858 Data protection
004.03 Dictionaries 343.420999 Computer law
004.019 Human Computer Interaction 364.16 Computer crime
004.22 Computer architecture 371.334 Computer-assisted learning
004.36 Systems architecture 519.3 Game theory
004.6 Networks 620.00420285 Computer-aided design
004.678 Internet 621.382 Communications engineering
005.1 Software engineering 621.3822 Digital signal processing
005.12 Computer algorithms 621.3893 Sound design and technology
005.133 Programme languages 621.39 Computer engineering and hardware
005.43 Operating systems 629.892 Robotics
005.74 Databases 658.05 Computers in management
005.8 Computer security 658.4038 Business information systems
005.437 Interface design 686.22544 Computerised typesetting
006.3 Artificial intelligence 700.285 Cyber arts
006.33 Expert systems 702.81 Video arts
006.454 Interaction design 702.85 Computers and art
006.6 Computer Graphics 778.59 Video production
006.7 Multimedia 789.9 Computer music/sonic art
070.5028 Desktop publishing 791.43 Film
111.85 Aesthetics 794.8 Electronic games
152 Psychology 794.8151 Games design